Wayfinding at San Francisco State University

Bringing Direction, Accessibility, and School Pride to SF State

Personal Case Study

UX/UI Design

iOS Feauture Concept

Project

Wayfinding at

San Francisco State

Type of Project

Capstone Project

Role

Graphic Designer

Skills

Figma, User Research,

Wireframing, Prototyping

The Problem

Navigating SF State’s campus is unintuitive for first-time and returning visitors.

San Francisco State University spans a large, dense campus with buildings that vary in layout and architectural style. Without a clear system, navigating the space can feel overwhelming.

Existing signage lacks consistency.

Hierarchy, visual language, and placement vary across campus, forcing people to rely on trial and error, digital maps, or asking for directions.

The real challenge was system-level clarity.

This project focused on creating a cohesive wayfinding system that could guide people confidently while remaining flexible, accessible, and maintainable over time.

Role & Constraints

This was an individual capstone project.

I led the project end to end — defining the problem, conducting research, and designing the wayfinding system from concept to final presentation.

The work was developed in an academic context.

The system was not implemented on campus, and decisions were informed through observation, secondary research, and design best practices.

Constraints shaped the solution.

Limited access and time pushed the design toward scalability, clarity, and real-world feasibility rather than polish for implementation.

Capstone Booklet

This booklet revisits my capstone project from 2023 at San Francisco State University, where I designed a campus wayfinding system grounded in real student behavior and everyday campus friction.

Below is the project as it originally shipped ~ my research, thinking, and final system ~ shared to set context before reflecting on how I’d approach the problem today.

Use the right-hand nav to jump between pages or sections.

Revisiting After Two Years

Looking at this project now, the core ideas still hold up. The system is clear, the intent is solid, and the deliverables address real navigation challenges. With more time and experience, I can also see clear opportunities to improve clarity, consistency, and how the system scales.

Clearer Arrow Hierarchy

The current arrow system uses overlapping directions, which can cause hesitation at key decision points. If redesigned today, I’d introduce a clearer hierarchy through spacing, sizing, and visual priority so the intended direction is immediately clear.

This would create a more connected, modern experience ~ especially for first-time visitors.

What I’d change:

  • Separate arrows spatially instead of stacking

  • Establish a primary vs. secondary direction system

  • Reduce cognitive load at intersections

QR Codes as a System, Not a One-Off

One sign included a QR code, but in hindsight, it should’ve been part of the entire wayfinding system.

What I’d change:

  • Add QR codes to all major deliverables

  • Link to maps, accessibility routes, and real-time info

  • Treat digital touchpoints as a core extension of physical signage

Stronger Consistency Across Deliverables

With more experience designing systems, I now see opportunities to tighten consistency across all pieces.

What I’d change:

  • More consistent spacing and alignment rules

  • Clearer typography hierarchy across signs

  • A shared visual language that scales campus-wide

How I'd Lead This Project Today

Today, I’d approach this as a living system — not a fixed set of deliverables.

My Focus would be on:

Designing for Scale

A modular wayfinding system that evolves with campus growth.

Validating in Real World Enviornments

Testing signage clarity before roll out

Collaborating across Disciplines

Partnering closely with accessibility, facilities, and student groups.

Connected Navigation

Ensuring signage and digital tools work seamlessly together.

Design Is Never Finished

Revisiting this project reinforced a belief I carry into my work today: good design isn’t about getting everything perfect the first time ~ it’s about building systems that can grow.


This reflection captures how my thinking has evolved, and how I now approach projects with a stronger focus on clarity, scalability, and long-term impact.

made by nate bautista